Dota 2’s TI11 prize pool surpasses $11 million, now more than $2 million behind TI10’s record

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The International 2022 prize pool continues to grow and has officially crossed the $11 million mark. However, data shows that battle pass sales have slowed significantly, with the upcoming tournament now more than $2 million short of TI10’s record prize pool growth rate.

After 13 days and just over eight hours, TI11’s prize pool stands at $11,091,022, giving you $9,491,022 from Battle Pass sales at Valve’s base contribution of a flat $1.6 million. That’s enough to eliminate TI4 for the ninth largest esports tournament prize pool of all time. victory in esportsBut it looks like this will officially be Valve’s record-breaking 10-tournament year.

for every tournament since the original iteration of The International since its inception in 2011 dota 2 eSports, Valve has seen each of its subsequent TI events top the previous prize pool.

This annual event will also eventually end up breaking the esports record for the largest tournament prize pool in each round, including TI10, which is the first esports event to hit a $40 million prize pool last year. But with TI11 Battle Passes starting later than usual, receiving heavy criticism, and splitting into two parts, one of which doesn’t support the event at all, it’s becoming more and more likely that this will be the end of that run. .

As currently predicted, unless Valve injects life into the current battle pass in the coming weeks, the prize pool curve for TI11 is at risk of plateauing and eventually overtaking TI7 and TI8 with growth in early October. That’s unlikely, as Valve will likely release the first set of new Level Bundles before that happens, and even without that push, sales will drop further and won’t see any sort of increase to catch up with previous events. .

Despite that certainty, the same principle applies to TI11, which is trying to catch up to TI10, or even TI9, before Part I of your Battle Pass ends on November 2. TI9 may also end up outperforming TI11 by the end of the week at this rate.

Overall, not much has changed since we hit the $10 million mark on September 9. Even with the small improvements Valve has made to the product, it’s hard to see that happening without more work or realization. Some surprise content will be available next month.

Source: Dot Esports

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